Archive for May, 2007

A Realistic Film Shooting Schedule

May 23rd, 2007 by Sarthak K

The length of a film shoot is usually dependent on the budget. How many days can you afford to keep the cast and crew together, and pay for the rental of expensive film shooting equipment and vehicles? This restraint almost always conflicts with the amount of time a director would like to halve.




To make things worthwhile, make sure that:
- the actors are well prepared
- the staging and camerawork have been worked out,
- the shoot might not go as planned, so be prepared for adjustments to be made in the staging, the actors may require more takes, technical problems with equipment might occur, and mother nature may not be kind with weather!


So, how do directors ensure that they will have enough time?


There is no such insurance. But it is possible to draw up an informed and realistic schedule by taking into account the number of locations and the number of camera setups at each location.

Other factors to consider are the technical difficulties of scenes (dolly shots that require rehearsal), precision lighting, shooting in a public area you do not have complete control of, and the emotional weight of the scene. Actors should be given more time for the "big scenes" - the scenes that require emotional preparation or intricate staging.

Like anything in life, the more you direct, the better you get at it, and the more you can judge how much time you will need to fulfill your vision. Who said filmmaking was a piece of cake!

Read more from: http://digital-filmmaking.blogspot.com/

Top Five Tips for No Budget Movie Makers

May 19th, 2007 by Lennie Appelquist

Ready to make your movie? Here are a few simple tips to help you on your way. These are things I’ve learned from books, online resources and my own experience making short films. Enjoy…

1. It’s the Story, Stupid….filmmaking is story telling. You need a good script. You need a story that you are passoniate about telling. When you don’t have a budget, chances are you won’t be blowing up buildings or having long chase scenes to entertain your viewers. Focus on the script. Get a tight, interesting script on paper before you shoot anything.

2. Use the equipment you have…or rent–don’t buy. Is your only camera a $300 Handcam? So what. Use it. Even the cheapest consumer MiniDV camcorder can give good results when you use a tripod and you light properly. Don’t feel that you need to rush out and buy an brand new HDV cam, or a new boom mic, or Final Cut Pro. Shoot with the equipment you alreay own. Learn your equipment and more importantly, learn the craft of filmmaking. Trust me, there will be many more things limiting you besides your equipment. Learn more about you equipment at hungryflix - the blog for video 2.0

3. Plan, plan and then plan some more. After the script you need to prepare a shot list. This is a break down of every shot within every scene. List the location, actors, props, type of shot (Close Up, Wide, Medium), camera moves, etc. The shot list will allow you to play your day. If the first and last scenes of your movie take place in the same location with the same actors you can shoot them back to back. This limits your camera and lighting setups which is vital. In addition to the shot list you need to scout you locations, gather your equipment (cables, bulbs, batteries), have PAs to pickup actors and get food.

4. Get tons of coverage. You never have enough. You never have enough takes, enough angles, enough shots. Shot it again. Even if you think you got it, you probably didn’t get it. If you planned your day well (see #3) then you should have enough time to get plenty of coverage.

5. Treat everyone with respect. Actors are interesting people. They are probably working on your film for free. Treat them with respect and kindness. You are the director not the dictator. Get opinions but make the final decisions yourself. Your crew is vital. Find a good crew and treat them well.

And our bonus tip… 6. Keep making films. Make tons of shorts. You’ll learn something every time. Try different things and keep growing. You’ll never stop learning and you’ll never stop having fun.

After you’ve made your masterpiece be sure to look for distribution. You can sell your video at sites that provide movie dowloads for iPod and PSP at HungryFlix.com.

Brian Andrews is a filmmaker and video producer with over five years experience in producing, shooting and editing digital video.

About the Author

Brian Andrews has over five years experience in producing, shooting and editing digital video.

Read more from: http://filmschoolbyphone.com

How To Make Your Movie Sound Like A Real Movie

May 15th, 2007 by Lennie Appelquist

I get a lot of questions on if I can “do” sound sweetening, usually by frantic filmmakers, calling in the middle of the night. They are frantic because the sound in their movie or video is bad.

They’ve used a cheap mic, plugged into the camera, or worse, have used the on-camera mic.

They had a friend aimlessly point the mic at the floor, or the sky, anywhere but at the actor muttering his lines, and moved the mic randomly during shooting.

Some, from the sound of it, have pointed the mic directly at the whirring camera, or rumbling electric generator, or humming air conditioner, or buzzing fluorescent lamp. They’ve bumped the mic against the wall, or the ceiling, or trees or bushes.

They’re far away from what they’re recording, not even in the same vicinity. There’s so much “room sound,” you can barely hear the actor mumbling along.

So, the Sound Guy (whoever they can get for a few minutes - usually a well-meaning person with no experience) turns up the level too far, which just makes the sound distort horribly, or too low, which buries the good sound in the mud.

Sound Editing adds more mistakes, and compounds the problem. The filmmaker has the equipment, and wants the film to be good. You’d think he’d read a book on the subject. You would be wrong.

He chops the sound when he chops the picture, and that’s it. He doesn’t split it into tracks, or replace bad sound, or finesse the tracks, or otherwise spend time exerting care and craft on his precious film’s soundtrack.

Essentially, when he’s done shooting and cutting and laying music, he thinks he is done, without spending the minimum of time and care and money it takes, to have a good sound track.

So the filmmaker shows his movie, with its bad sound, to lukewarm audience reaction. Ouch!

People don’t know why the movie is bad, actually. Not one in ten can recognize “bad sound,” they just think the movie stinks.

If the filmmaker is very, very lucky, somebody will tell him the sound is bad. Otherwise, he has no clue.

He’s disappointed, but he still wants to maybe fix it. Somebody says “sweetening” the sound will help. So he comes to me.

He wants to know if bad sound can be fixed. I have to tell him the bad news - no.

At this stage, unless he has a great deal of time and money, and is willing to start completely over and take the proper care, nothing can be done.

Bad sound is the product of negligence. If you spend the time and care, from the beginning, there is no reason for your film or video sound to be bad.

You’ve probably seen many commercial movies with good sound, so why doesn’t your movie sound like them? You probably don’t really know how a good movie sounds, and what effort went into making them sound good.

Take some time, and actively listen. After a while, you’ll notice what a good movie sounds like.

I was very lucky when I was starting out. I read a book by Ivan Watson from England, who spelled out precisely what it takes to record and edit and mix good movie sound.

You can still find “Uncle Ivan’s” books, either online, http://snurl.com/brbu or at your library. If you haven’t read any filmmaking books, you need to. Get going!

What can you do to make your movie track sound less like a video, and more like a real movie?

Maybe a better question is, “Why does video sound so bad?”

I think that’s a fair question, because frankly, most video sound, (all elements music-dialog-effects), sucks. I’ve heard exceptions, so I know it’s not just the video itself.

Film does sound very different than video, I am certain of that.

Real movies are rich-sounding, with only the sounds and music that move the story along. Video, even shot by filmmakers who should know better, often is tinny and muffled, with thumps and noise on the tracks.

How is film sound different from video? Making a movie sound like a movie starts with the production sound.

Film sound is recorded on analog machines (yes, they still exist), or on cool new 96Khz/24bit sampling recorders.

Mini-DV camera sound is uncompressed 48Khz/16bit sampling. That’s better-than-CD audio quality, but camera makers save money by using cheap audio circuits in most under-$5k video cameras.

Cheap-and-dirty analog-to-digital circuits add noise and distortion to your high-quality mic’s crisp analog sound.

The best video camera sound I’ve found is on the Panasonic DVX-100A. Its audio section is good as most DAT or solid-state flash memory recorders. Shooting with one is like recording on a separate digital recorder.

Film sound is recorded with a midrange bump, and an EQ raise above 6KHz.

6KHz is the high end of the human voice. “Midrange” is around 2.5KHz. The film sound “EQ raise” at 6KHz increases dialogue intelligibility and perceived crispness.

In video, sound is recorded without pre or post EQ. Video sound also usually uses inferior mics to those used in film sound.

Film sound mics have a cleaner sound, and flatter response, sounding better than the mics used to record video sound. They are highly directional (rejecting extraneous noise).

Give your video sound’s midrange an EQ bump, and a raise at 6Khz, and it will be more like how film sound is recorded.

Get some decent mics, not the cheapies. A Sennheiser ME66, or an Audio-Technika 835b, is mid-level, not terribly expensive, and really works well. Those will give you a rich and full sound.

You may not want to record double-system (sound recorder separate from the camera), but if you can, do it!

If you have a Nagra or other analog tape recorder, use it. They just sound better.

35mm mag film to edit? Sounds great. It should – it’s a 1/4″ magnetic track at 18ips, and if you fill empty spaces with slug stock, it’s self-gating.

In film sound, the sound designer matches sound to the look of the film. A sad movie has mood lighting, and the sound will be designed to match it in emotional tone. Its dialogue is EQ’d less crisply, with a lower-frequency boost.

In a happy comedy, lower frequencies are rolled off, and it’s EQ’d and mixed to be “brighter.”

Film sound is “sweetened” by manipulating room tone, premixing audio levels, and carefully considering dialog, music, and effects for their proper audio EQ.

Film sound expects post-production sweetening, which makes film audio sound so different from audio for video. Video sound can be sweetened, but Indies use it pretty much as it is recorded. Yuck!

What can be done about it? How can you make your movie sound like a real movie?

First, notice how video procedures are designed for quick-and- easy operation, and not really for quality.

I think most video sound sucks because the camera operator is also the sound recordist, and the camera op doesn’t care about sound.

He wants the framing and focus and color and bla bla bla. Sound is not his priority, and he’s not really listening to what’s coming through the mic and mixer and headphones. He can’t.

For your sound to be good, you must care about it being good. That care will force you to listen to your track, something most video hobbyists, and many filmmakers, simply don’t do.

Until they’ve lost a film festival, and notice the winner has good sound. Or they see the one Indy film that comes along in a blue moon, the one with good sound.

If you actively listen to your track, you’ll start hearing (it takes time to train your ears) all the junk you’re recording.

You’ll take the steps necessary (filtering, mic placement, EQ, editing) to discard everything that is extraneous. Get rid of anything that doesn’t create a mood, or push your story along.

You will put the mic just as close to your subject as you can, and roll off the wind noise, and use a fur piece on the mic, and only mix in enough room or ambient noise, and only when it’s necessary.

If there’s a single “most important part,” I would say it is “gain staging.” Set your levels carefully - at every stage!

When we recorded in analog, there was a certain forgiving quality to the recording process. Overmodulation would “saturate” the tape, limiting levels before actually distorting.

Now everything’s digital, and if you’re recording digitally (to DAT, CD, Mini-disc, or Flash Memory), there is very little “headroom,” and much less tolerance for clipping, than in analog.

If your meter goes “into the red,” the sound becomes a chattery digital nightmare. It is ruined forever. So make sure you use “-6Db” for your “0Db,” to keep it clean.

Always “expect the unexpected” when setting your levels. I’ve noticed actors always “perform” 6Db louder than they “rehearse,” and musicians do too.

I always feed one mono signal to both stereo tracks, with L at the “proper” level, and R backed off 6Db or so.

If the sound gets too loud, L will distort, but I’ll still have a chance to salvage that section of R, when I’m editing.

How much is enough? Experience will teach you. Listen!

The major difference between how film dialog sounds and video dialog sounds is the EQ and compression that is used to make it intelligible and “fatter.” With practice, you will learn how to get that sound. There is no shortcut - you must practice!

You will learn what distortion sounds like, and you will learn to set the gain properly, and boost the midrange or add compression in recording or mixing, when it’s necessary, to push the important signal up out of the mud, and into your audience awareness.

How much boost? Again, experience.

That’s why you need a Sound Mixer with sound as his only job, one who cares, with enough faith in his ears, and experience at setting the gain and EQ, and also a trained and experienced Boom Operator, with necessary skills to point and move the boom.

Make it clear to your sound crew that you consider sound just as important as the picture, and you expect good work from them.

Insist they yell “Cut!” if it distorts, and tell you when they need another take.

Don’t make the mistake of letting “just anybody” volunteer to record sound. Make sure they’ve done it before.

Just hanging a mic on a boom stand is better than nothing, but not very much better. Care must be taken at every stage.

Get the best sound you can, when you shoot, so your editing will go smoothly.

Few things are worse than an edit session that becomes an audio salvage operation. It detracts from the creativity, replacing it with an air of desperation. You want to edit, when you edit.

After your picture is locked, start the sound edit. Split your tracks, so you can vary the gain on any element. If two characters are talking, you should have each on his own track.

Cut your dialogue, and then effects. Use your audio editing program to “normalize” your levels, and clean up the sound.

See what needs to be fixed, and fix it. Some stuff can, like Boom mic crashes, and ambient noise, but if something is bad and can’t be fixed, replace it with ADR, looping, and foley.

Foley is extremely subjective, that is, it’s not realistic. You don’t notice footsteps at all in real life, but in the movies, if you need to know somebody’s purposefully walking along, the footsteps are loud and pure and pristine. Tik, tik, tik.

Papers or clothes rustling, same thing. There are persons who make their living making clothing rustling noises, and walking and all those noises. They’re called “Walkers,” or “Foley Artists.”

I don’t mind having to record every footstep and line of dialogue. I’ve done it enough, I know how to make it seem real. How? From doing it and doing it, so if you want to learn how, get started, record something.

In fact, I much prefer replacing location dialogue. This frees me to shoot with literally any camera, noisy or not. Eyemo? Arri or Cameraflex? Mitchell, Eclair, Konvas?

All quite delightful results, if you record a track just to use as a guide track.

Or shoot two takes, one with the camera running, one without, but recording sound both times, and cheat the camera-less sound over the camera take, and cut it into sync.

Looney, but it works, and that’s what I do, and I get good sound.

The harder and longer you work on your sound edit, the better chance your mix has to be good.

In my experience, looping or ADR are not all that expensive, when you have a vocal room in your house, and some good mics.

In a pinch, a closet full of coats works fine, or a tent made of carpet, hanging from the ceiling. Just put the mics away from your computer fan or open windows.

My friend Jimmy O’Brien, Editor and Dialogue Director at Universal for many years, told me he’d flown to NY and far-off places to record a few lines on occasion, if it would fix or change a line reading, or even change the whole plot line!

I know much of what I know about film sound from a long-ago interview with Walter Murch, in an issue of “Filmmakers Newsletter,” where he advised to replace all the lines, rather than just one, so they’ll all match. Die-hard attitude, but his tracks are lovely.

One of those that comes to mind is “Apocalypse Now,” which had virtually no usable sound when they entered post-production. Think about that - everything was ADR and Foley!

Which brings me to the point in “making your movie sound like a real movie.”

Real movies have real good sound tracks to start with, and are willing to replace most, and sometimes ALL the sound, to make it really good.

Use your imagination, to determine what process might make your sound “sound right.” Create a sound space for each scene that serves the story. Use EQ and reverb and sound effects to create that space.

Compression is still a useful tool, even in these days of digital audio. It makes the “louds” quieter, and the “quiets” louder, raising the overall perceived level. That makes the track easier to mix, because it is “pre-mixed.” The mix flies itself.

Use compression sparingly, so it doesn’t make overall changes you don’t want. Rather than compressing everything, use your audio editing software to draw in your gain changes.

This is actually a manual type of compression, with intelligence, (yours). Drawing in your level changes makes the track fatter and more intelligible.

Take all the time and care your movie requires, with only one outcome in mind, to make your movie tracks sound better.

Have the picture scored by a composer who knows what he’s doing, and get the very best mix you can.

Good audio takes as much planning as good picture, from start to finish. Good audio doesn’t “just happen,” it is the result of careful listening, and time, and care.

Most video hobbyists don’t give sound the attention it deserves, and that’s why there’s such an astonishing difference in quality between video and film sound. Be different.

Start listening! Take care!

About The Author
Sam Longoria is a Hollywood producer, working in film since 1970, in a variety of jobs. His work graces several Oscar-nominated films, and one Oscar winner. Sam teaches Independent Producing at http://hollywoodseminars.com, and writes for his Filmmaking Blog. http://samlongoria.blogspot.com.

© 2006 Sam Longoria, All Rights Reserved. You may forward this in its entirety to anyone you wish. Hollywood Seminars, Box 2449, Hollywood CA 90078 USA

Read more from: http://filmschoolbyphone.com

Various Television Broadcast Standards

May 12th, 2007 by Sarthak K

TV Picture Format/Colour System Combinations

The Main Video Signal Standards
Name Frame/Field rate Aspect Ratio Scan Lines
TV standard Colour System Subcarrier Freq
NTSC 29.97/59.94 4:3 525
EIA NTSC 3.58MHz
PAL-M 29.97/59.94 4:3 525
EIA PAL 3.58MHz
SECAM-M 29.97/59.94 4:3 525
EIA SECAM ?.??MHz
PAL 25/50 4:3 625
CCIR PAL 4.43MHz
SECAM 25/50 4:3 625
CCIR SECAM 4.25/4.40MHz
D-MAC 25/50 4:3 or 16:9 625
D-MAC D-MAC N/A
PALplus 25/50 16:9 625
CCIR PAL 4.43MHz
HiVision 60/120 16:9 1125
HiVision MUSE Unknown


The Relative Merits of TV Systems
The differences between each of the main TV systems are not quite as clear cut as one might at first imagine. While NTSC has a reputation for poor colour accuracy, this is only really true of broadcast television and as a video format it has some distinct advantages over the other systems. All these systems are a compromise and many efforts have been made over the years to address the shortcomings in each of the systems.

NTSC/525 Advantages


* Higher Frame Rate - Use of 30 frames per second (really 29.97) reduces visible flicker.
* Atomic Colour Edits - With NTSC it is possible to edit at any 4 field boundary point without disturbing the colour signal.
* Less inherent picture noise - Almost all pieces of video equipment achieve better signal to noise characteristics in their NTSC/525 form than in their PAL/625.

NTSC/525 Disadvantages


* Lower Number of Scan Lines - Reduced clarity on large screen TVs, line structure more visible.
* Smaller Luminance Signal Bandwidth - Due to the placing of the colour sub-carrier at 3.58MHz, picture defects such as moire, cross-colour, and dot interference become more pronounced. This is because of the greater likelihood of interaction with the monochrome picture signal at the lower sub-carrier frequency.
* Susceptablity to Hue Fluctuation - Variations in the colour subcarrier phase cause shifts in the displayed colour, requiring that the TV receivers be equiped with a Hue adjustment to compensate.
* Lower Gamma Ratio - The gamma value for NTSC/525 is set at 2.2 as opposed to the slightly higher 2.8 defined for PAL/625. This means that PAL/625 can produce pictures of greater contrast.
* Undesirable Automatic Features - Many NTSC TV receivers feature an Auto-Tint circuit to make hue fluctuations less visible to uncritical viewers. This circuit changes all colours approximating to flesh tone into a "standard" fleshtone, thus hiding the effects of hue fluctuation. This does mean however that a certain range of colour shades cannot be displayed correctly by these sets. Up-market models often have this (mis)feature switchable, cheaper sets do not.

PAL/625 Advantages

* Greater Number of Scan Lines - more picture detail.
* Wider Luminance Signal Bandwidth - The placing of the colour Sub-Carrier at 4.43MHz allows a larger bandwidth of monochrome information to be reproduced than with NTSC/525.
* Stable Hues - Due to reversal of sub-carrier phase on alternate lines, any phase error will be corrected by an equal and oposite error on the next line, correcting the original error. In early PAL implementations it was left to the low resolution of the human eye's colour abilities to provide the averaging effect; it is now done with a delay line.
* Higher Gamma Ratio - The gamma value for PAL/625 is set at 2.8 as opposed to the lower 2.2 figure of NTSC/525. This permits a higher level of contrast than on NTSC/525 signals. This is particularly noticable when using multi-standard equipment as the contrast and brightness settings need to be changed to give a similar look to signals of the two formats.

PAL/625 Disadvantages

* More Flicker - Due to the lower frame rate, flicker is more noticable on PAL/625 transmissions; particularly so for people used to viewing NTSC/525 signals.
* Lower Signal to Noise Ratio - The higher bandwidth requirements cause PAL/625 equipment to have slightly worse signal to noise performance than it's equivalent NTSC/525 version.
* Loss of Colour Editing Accuracy - Due to the alternation of the phase of the colour signal, the phase and the colour signal only reach a common point once every 8 fields/4 frames. This means that edits can only be performed to an accuracy of +/- 4 frames (8 fields).
* Variable Colour Saturation - Since PAL achieves accurate colour through cancelling out phase differences between the two signals, the act of cancelling out errors can reduce the colour saturation while holding the hue stable. Fortunately, the human eye is far less sensitive to saturation variations than to hue variations, so this is very much the lesser of two evils.

SECAM/625 Advantages

* Stable Hues and Constant Saturation - SECAM shares with PAL the ability to render images with the correct hue, and goes a step further in ensuring consistant saturation of colour as well.
* Higher Number of Scan Lines - SECAM shares with PAL/625, the higher number of scan lines than NTSC/525.

SECAM/625 Disadvantages

* Greater Flicker - (See PAL/625)
* Mixing of two synchronous SECAM colour signals is not possible - Most TV studios in SECAM countries originate in PAL and transcode prior to broadcasting. More advanced home systems such as SuperVHS, Hi-8, and LaserDisc work internally in PAL and transcode on replay in SECAM market models.
* Patterning Effects - The FM subcarrier causes patterning effects even on non-coloured objects.
* Lower monochrome Bandwidth - Due to one of the two colour sub-carriers being at 4.25MHz (in the French Version), a lower bandwith of monochrome signal can be carried.
* Incompatibility between different versions of SECAM - SECAM being at least partially politically inspired, has a wide range of variants, many of which are incompatible with each other. For example between French SECAM with uses FM subcarrier, and MESECAM which uses an AM subcarrier.

Read more from: http://digital-filmmaking.blogspot.com/

Matching Tone

May 12th, 2007 by Sarthak K

While the cameraman is shooting the film, he takes care to maintain a constant photographic quality throughout the whole of his work. When the film editor comes to cut the material he must guard against joining two shots in which the key of lighting is noticeably different.


The sheer physical difference in the light and shade values of the two
shots will draw the specatator's attention to the transition and result in a
harsh cut.

With the cameraman constantly in control of the lighting and the grading of the prints, this problem of matching shots according to their tone is generally not great. In a documentary or compilation film, where the material has often been shot by several camermen working separately, it becomes much more acute.

Equally, the editing of colour films sometimes presents great difficulties in matching the colour values in adjacent shots. This is, however, primarily a problem for the art director, cameraman and colour expert and is in most cases outside the film editor's control.

Read more from: http://digital-filmmaking.blogspot.com/

Get Your Damaged Camcorder Repaired

May 12th, 2007 by Sarthak K
I recently had a difficult time when my only camcorder - the Sony DSR-PD150, developed some snag. Actually its tape holder was causing the tapes too run either too slow or too fast, eventually damaging the recorded footage, so I gave it to the local Sony service station (its still under warranty) who returned it after a month! Its working fine now. But still, it too them a month....


But then I thought, what if the camcorder hadn't been under warranty period?


Getting it repaired then from Sony would have actually cost a bomb (at least for me!). This gave me an idea and I searched on the net for people who provide camcorder repair. I did manage to find a few good sites but I'm going to mention the one I found best.

Video One Repair has been providing repair services for Sony and Canon Prosumer camcorders since 1994. They offer the following advanatges:
  • offer free estimates within 2 business days
  • free return shipping even if you don't have your camcorder repaired.
  • 6 month guarantee on not just what was repaired but entire camcorder.
  • A toll free phone no. for technical support.
  • quick turnaroud time - most repairs are completed within one week.

They specialize in repairing professional Sony and Canon camcorders. In thier own words, "We are a camcorder repair shop that specializes in repairing Prosumer Sony and Canon camcorders." For more info, visit their online shop itself at videoonerepair.com!

Read more from: http://digital-filmmaking.blogspot.com/

Script Breakdown - Script and Scene Analysis

May 8th, 2007 by Lennie Appelquist

A) Director as Story-Teller There are many facets of a Director’s prep on any film or TV show - from location scouts and creative meetings to casting and scheduling.

But the first, and most important part of your job, is to understand the script - what the story is about; the themes; the story points; the characters.

A director is a story-teller, and to be a good story-teller, you need to understand every detail about the story you are telling. There’s an old expression that says if it doesn’t work in the script, it won’t work on the set - and boy is that true! Understanding the story requires a lot of work on your part because you need to rip the script apart to find out what it is about, what works and what doesn’t.

B) Script Structure

Here is the “traditional” Three Act Structure of any story:

ACT ONE - THE SET-UP (Boy Meets Girl)
ACT TWO - CONFRONTATION (Boy Loses girl-fights to get her back)
ACT THREE - RESOLUTION (Boy Gets Girl)

NOTE: There has been a lot of debate lately on script structure - how many acts there are in a script! Because this is not a writing course, (and every story ALWAYS has a Beginning, Middle and End), I will refer to all scripts as having the traditional Three Act Structure. Even Television scripts follow the Three Act Structure - they are just divided into Act Breaks because that is where the commercials go.

Here is a “general guide” to the physical structure of TV scripts:

1) Half-Hour Episodic TV (22-25 pages and Two Acts)
2) One-Hour Episodic TV (50 - 65 pages and Four Acts)
3) Two Hour TV Movie (100 - 110 pages and Seven Acts)

Television scripts can also be broken down further by using a Teaser and a Tag. So a one-hour TV Script could be divided up like this:

a. Teaser
b. Act One
c. Act Two
d. Act Three
e. Act Four
f. Tag

C) Script Analysis

When you first get your script, find a nice quite place and just read it through once - from start to finish. Your first pass is to get an idea of what the story is about, where it takes place and who the characters are. This is when you form your first impressions of the story and it is probably the only time you will ever enjoy the script as a story - because from now on it’s all work!!

Then, read the script again (and again, and again…) and start making notes and jotting down the answers to the following questions:

1) what is the PLOT? (what is the story about)
2) what is the THEME? (what is the message)
3) what is the LOGIC? (does the story make sense)
4) what is the EXPOSITION? (what are the characters doing/thinking)
5) what is the COMPLICATION? (what is the drama in the story)
6) what creates the TENSION? (what will happen next)
7) what is the MAIN QUESTION? (what problem is to be solved)
8) what is the MAIN ACTION? (what event hooks the audience)
9) what is the CAUSE OF THE ACTION? (what happens to the main character)
10) what is the RESULTING ACTION? (the answer to the main question)
11) what is the CONCLUSION? (how does the story end)
12) who is the PROTAGONIST? (the main character)
13) who is the ANTAGONIST? (could be one or more characters)
14) who is the MOST INTERESTING CHARACTER? (not always the main character)
15) where does the story TAKE PLACE? (location, time period)

D) Scene Analysis

Once you have an understanding of what the story is about, you then need to analyze each individual scene in the script.

1) what is the INTENT of the scene? (what is the scene used for dramatically)
2) what are the PLOT POINTS? (points that move the story forward)
3) what is the CLIMAX of each scene? (what is the turning point)
4) what is the RESOLUTION? (how is the theme resolved)
5) what is the CONCLUSION? (how does the scene end)
4) what are the important LINES OF DIALOGUE? (contain story points)
5) which character CONTROLS the scene? (who pushes the story forward)
6) what are the BEATS/UNIT CHANGES? (where does the story change directions)

E) Other Structural Elements

Here is a partial list of some other elements you need to look for during your script breakdown:

1) foreshadowing
2) recurring motifs
3) scene transitions
4) counterpoint
5) repetition
6) contrast
7) clarity of information
8) action and stunts
9) comedy scenes
10) special effects (explosions etc)
11) visual effects (CGI, green screen etc)
12) locations

F) In Conclusion

Your script breakdown will be a never-ending process. Each time you read the script, you find out something different about the story or the characters.

The script will constantly evolve. It will change because of the your creative notes - writer changes - actor changes - producer changes - network changes - location availability and on and on and on…

As long as you know what the story is about and where the story is going, you can adjust to all the changes.

About The Author
Peter D. Marshall has worked in the Film and TV Industry for over 32 years. In 2000 he created www.ActionCutPrint.com as an online resource center for Filmmakers where you will find filmmaking tips, articles and directing workshops. Peter also publishes the free monthly ezine, “The Director’s Chair.” http://www.actioncutprint.com

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Tele-class Temporarily on Hold

May 7th, 2007 by Lennie Appelquist

I have to put my Film School by Phone Calls on hold for a few weeks. I've gone and gotten myself booked on a series of jobs and can't make the schedule for these calls work. What I will do though, is get the past calls up online in the next couple of days in a format that works. . .

Have you seen the new and improved AssistantDirectors.com? If not, you should check it out. I've made a lot of upgrades. Lot's of good stuff there too.

On another note, I am looking for contributors to the news section on AssistantDirectors.com. I will give you a byline and a link back to your site with each article. What I am looking for are filmmaking tips, experiences, industry news (from your area) and movie reviews. Interested? Email me here.

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Breaking into Hollywood - How do I sell my new screenplay?

May 6th, 2007 by Lennie Appelquist

When new screenwriters finish their scripts, they often begin the search for a rep to submit the work around town. But is that the best way to do it? Well, sure! But it’s not the ONLY way to do it.

As you prep to get your script sold, incorporate this info into your marketing strategy:

SEEK REPRESENTATION But only if you have a bona fide “in” to their direct office line! It’s very difficult to get a lit agent to read a script for representation without a personal introduction by a repped client of theirs. If you know a screenwriter or other industry member with an agent who actually is getting scripts read by real studios and funders, and you have TWO solid scripts (more on that later), ask for an introduction. Give your contact a substantial gift whether you are signed or not!

Of course, it’s not necessary to have a lit agent to shop a script. Make getting an agent only one part of a broader shopping strategy.

EXPLORE LEGITIMATE SUBMISSION OUTLETS The main places you’re trying to get your script to, production companies, studios and even top-five actors’ shingles, are sometimes more accessible than lit agents. If you’re not already, make sure you join professional writers’ groups like ScreenplayLab and Scriptwriters’ Network, and attend every possible event to make those contacts. There’s a list of organizations to get you started at Movie in a Box - Links.

Again, the way to shop a script in our industry is to know someone. It’s tough to open a new professional relationship by asking for the considerable favor of an agent referral, so try a strategy where you’re offering something they could use in exchange for the introduction. And expect them to request to read your script first - and listen to their notes without argument.

Another credible outlet for getting your script noticed is via some of the online sites. If you’re not already, make sure you’re active at Inktip, for example. And be sure to explore the hundreds of screenplay competitions, like Scriptapalooza - but check first to see what success stories you can verify from their sites.

WRITE AND QC MORE THAN ONE SCRIPT “QC” stands for “Quality Control.” Do not ever submit a script that is not structurally sound, no matter how ready you are to stop looking at it! This is neither a judgment, an assumption, an insult or a joke. It truly is a requirement. I was a reader at one of the biggest prod cos in Los Angeles, I’ve had scripts optioned, I run a filmmaking seminar, I’ve taught at UCLA Ext, I’ve written a very popular screenwriting book. Please trust me on this. There are no second chances for first impressions in our industry. And it’s not just your rep on the line, but also the rep of whoever opens that door for your submission.

Why “more than one script”? That is because if someone reads work of yours and thinks you have promise, their next request (to confirm the initial impression) is very often, “Can you send me another spec?” If you can’t, that is by no means a dealbreaker. But if you CAN, and the second script is equally hot, that could be a dealmaker! The second script needs to be structurally sound, as well.

Be sure that your screenplays are structurally solid (on a first submission, nothing else will do! Trust me!). Be sure that an experienced Hollywood reader has read the script and you’ve addressed the notes. As I always say, “if the story does not fit, you must not submit!” If you submit a flawless first spec, you will never have to live up these standards again, but you should. If you submit a flawed first spec, you will not get the chance to live up to higher standards at that company; you will be blocked from future submissions.

CONSIDER PRODUCING YOUR WORK YOURSELF If you find you are getting great feedback on your work, but it’s never quite the right fit, consider producing the film yourself. This is a great approach when you have a lower-budget indie project (think “Open Water”) versus an effects-laden thriller! It is an enormous undertaking to produce a film, but there are many resources out there for people who have compelling scripts to develop. And just as you studied and trained to write well, be sure to research and train extensively before taking on a massive project like producing a movie. Your first stop should be a professional organization like Film Independent (FIND), which can connect with you with terrific partners and/or mentors, as well as vital resources.

However, you decide to get your screenplay sold, it should be clear by now that you don’t do it alone - you need community support and resources - and no one else does it for you - even an agent! It is no one’s responsibility to open a door for you to sell a screenplay. It is your responsibility to create a tight script, research appropriate buyers, and relentlessly seek submission opportunities until someone buys - or you decide to produce your work yourself!

About the Author

DMA is a former film story analyst and the author of The 1-3-5 Story Structure Made Simple System: The Ten Essential Elements of a Sellable Screenplay. For her speaking schedule and more entertainment insider resources, please visit Planet DMA.

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Rehearsing on the Set

May 2nd, 2007 by Lennie Appelquist

In the last article, I discussed Blocking - the first part of a four stage process of shooting any scene:

1) Blocking - determining where the actors will be on the set and the first camera position

2) Lighting - time for the DOP to light the set and position the camera for the first shot

3) Rehearsing - camera rehearsal of the first set-up with the actors and crew

4) Shooting - shooting the first scene (then repeat the process)

In this article, we will discuss the Rehearsal process.

When the DOP has finished lighting, the 1st AD calls the actors back to the set for the rehearsal. This is when all the elements of the scene are rehearsed together - actors, camera, sound, stunts, effects etc.

When the actors arrive, it is important to tell them of any changes that have happened since the blocking. For example: in the blocking, an actor might have stopped on the left side of the window and turned around for his line. But during lighting, the DOP had to move his mark to the right side of the window.

Because the rehearsal process is for both cast and crew, the first rehearsal will sometimes be a stop-and-start rehearsal: a technical run-through with the actors (especially if there are complicated camera moves.) The actors should walk through their positions and let the Camera Operator stop them to adjust their end marks or let the Sound Man find a better position for his mic. Once the crew is happy about positions and lighting, begin a full rehearsal.

During this first full rehearsal, watch the camera movement and the placement of the actors in the frame. Are you getting what you had imagined? Should you tighten up the lens? Should you delay the dolly in? Should you change the actors positions slightly?

Once you are happy with this rehearsal and the crew have made their adjustments, begin another rehearsal - and watch the performances. If this is a TV Series, this will probably be your last rehearsal, so concentrate on the actors and make your notes.

Unless there is a technical problem, I like to shoot after the second rehearsal. (I hate great rehearsals - why didn’t we shoot it!) I usually don’t give notes to actors during the rehearsal stage unless it is about movement because cast and crew will only give 100% once the camera starts rolling - and that is the only time you will see if the shot really works.

The 1st Ad calls for Finals and the “pretty department” goes to work on the actors. This is also the time any technical adjustments are made: the camera crew gets final focus marks and the DOP adjusts his lighting.

During the first take, you watch everything - camera movement, performances and background action. Does the shot feel right? are the actors making the right choices? does the dolly move come at the right time? Very rarely does the first take get printed - this is your first true rehearsal with cast and crew.

After the first take, make any technical adjustments and talk to ALL the actors. This is the first time you have seen them working up-to-speed and it is important that you give them all some feedback.

Talk with the DOP and the Camera Operator if you have any concerns about the camera moves or the framing. (The DOP usually watches the monitor with you and if he sees anything wrong he will deal with it after each take.) Discuss the extras with the 1st AD or any line changes with the script supervisor.

If things are going well, the second take will be your first print. Make a note of where you want changes and focus on those areas for the third take. If you are shooting a “oner”, get at least two prints for safety. If you are shooting coverage, concentrate only on the parts of the scene you want corrections.

Once you are happy with the shot, and you have at least 2 prints, move on to the next shot. Tell the script supervisor what takes you like or what portions of several takes you like for the editor.

And the four-part process begins all over again!

About The Author
Peter D. Marshall has worked in the Film and TV Industry for over 32 years. In 2000 he created www.ActionCutPrint.com as an online resource center for Filmmakers where you will find filmmaking tips, articles and directing workshops. Peter also publishes the free monthly ezine, “The Director’s Chair.” http://www.actioncutprint.com

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